Search found 5 matches

by IgorAherne
2017/07/11 21:28
Forum: Bug Report
Topic: x2 stateBehavior scripts on a gameObject
Replies: 12
Views: 10661

Re: x2 stateBehavior scripts on a gameObject

Addition: I removed all visible behaviors and FSM still works (it's nodes still show StateBehaviors) Just curious why it creates extra component copies. Maybe it will create a component-clone and I will never know, because it's hidden form "Inspector"? So I would have a not-used Monobehavi...
by IgorAherne
2017/07/11 20:52
Forum: Bug Report
Topic: x2 stateBehavior scripts on a gameObject
Replies: 12
Views: 10661

x2 stateBehavior scripts on a gameObject

Hello, Usually, "stateBehaviors" are hidden away, and are not seen in "Inspector" of a gameObject. But, now I can see the scripts! Using Unity3D 5.6.2 Using Unity Collab There are no errors in console right now Also, why is there two same scripts attached to my gameObject? I have...
by IgorAherne
2017/07/09 00:36
Forum: Bug Report
Topic: Can't delete state with a missing StateBehavior
Replies: 4
Views: 5361

Re: Can't delete state with a missing StateBehavior

Also what about locating most suitable (temporary) script similar to this: http://daikonforge.com/forums/resources ... scripts.3/

And then removing the new "temporary" script?
by IgorAherne
2017/07/09 00:25
Forum: Question
Topic: Wider StateNodes in Editor window
Replies: 4
Views: 5552

Re: Wider StateNodes in Editor window

Ok, thanks!

Is there a script I can change, so that I have 300px width of all nodes (permanently)?
Like an editor script or a Drawer (because I have all source code)
by IgorAherne
2017/07/09 00:18
Forum: Bug Report
Topic: Can't delete state with a missing StateBehavior
Replies: 4
Views: 5361

Re: Can't delete state with a missing StateBehavior

maybe UnityEditorInternal.ComponentUtility can do it?