Templates - Call any function - Conditions in arrows

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  • Arborを使って何をしようとしているか。
  • 具体的にどこが不便で困っているか。
  • 改善するにはどうすればよいか。
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Expand view Topic review: Templates - Call any function - Conditions in arrows

Re: Templates - Call any function - Conditions in arrows

by dazhvol » 2018/05/10 09:43

Great :)
Now i must be patient enough ;)

Re: Templates - Call any function - Conditions in arrows

by caitsithware » 2018/05/08 14:36

Thank you for your request!

Every proposal seems to be very good.
I will consider whether it can be implemented.

Templates - Call any function - Conditions in arrows

by dazhvol » 2018/05/08 13:54

Hi,

Thanks for this awesome tool.
I bought it but i find it lacks 3 features i would like to see appear ! :

Template gallery
I would like to save a state in a template gallery. So i could drag and drop at other place. Like copy and paste but with a right panel with a set of user predefined "states". (i see that to handle dialogue system : i would have a "talk" state, a "begin dialogue" state, a "end" state,..

Image

Conditions
- i like another flow visual scripter : Node canvas. But I prefer the ability of arbor3 to show all scripts at once ! Node canvas have an interristing feature : to add conditions in the "arrows". i find it visually clear and it's easier to understand what arrows does.
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Call any function of a class instance of a gameObject :
- In nodeCanvas also, there is a component that can call any function with any parameters of a gameObject, it's very handy and doesn't require writing a specific arbor state..

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