Search found 5 matches
- 2017/07/11 21:28
- Forum: Bug Report
- Topic: x2 stateBehavior scripts on a gameObject
- Replies: 12
- Views: 16492
Re: x2 stateBehavior scripts on a gameObject
Addition: I removed all visible behaviors and FSM still works (it's nodes still show StateBehaviors) Just curious why it creates extra component copies. Maybe it will create a component-clone and I will never know, because it's hidden form "Inspector"? So I would have a not-used Monobehavi...
- 2017/07/11 20:52
- Forum: Bug Report
- Topic: x2 stateBehavior scripts on a gameObject
- Replies: 12
- Views: 16492
x2 stateBehavior scripts on a gameObject
Hello, Usually, "stateBehaviors" are hidden away, and are not seen in "Inspector" of a gameObject. But, now I can see the scripts! Using Unity3D 5.6.2 Using Unity Collab There are no errors in console right now Also, why is there two same scripts attached to my gameObject? I have...
- 2017/07/09 00:36
- Forum: Bug Report
- Topic: Can't delete state with a missing StateBehavior
- Replies: 4
- Views: 8078
Re: Can't delete state with a missing StateBehavior
Also what about locating most suitable (temporary) script similar to this: http://daikonforge.com/forums/resources ... scripts.3/
And then removing the new "temporary" script?
And then removing the new "temporary" script?
- 2017/07/09 00:25
- Forum: Question
- Topic: Wider StateNodes in Editor window
- Replies: 4
- Views: 8317
Re: Wider StateNodes in Editor window
Ok, thanks!
Is there a script I can change, so that I have 300px width of all nodes (permanently)?
Like an editor script or a Drawer (because I have all source code)
Is there a script I can change, so that I have 300px width of all nodes (permanently)?
Like an editor script or a Drawer (because I have all source code)
- 2017/07/09 00:18
- Forum: Bug Report
- Topic: Can't delete state with a missing StateBehavior
- Replies: 4
- Views: 8078
Re: Can't delete state with a missing StateBehavior
maybe UnityEditorInternal.ComponentUtility can do it?