Search found 3 matches

by Joeyvrowl
2023/05/16 07:15
Forum: Bug Report
Topic: Live tracking breaks the Arbor Editor.
Replies: 1
Views: 1949

Live tracking breaks the Arbor Editor.

OS Windows 10 (tested on two different machines) Unity version 2021.3.22f1 2021.3.24f1 Arbor version 3.9.5 Build platform Windows How to reproduce (also see SampleScene from attached project) 1. Make an FSM with a state and a behaviour (for instance, time transition that transitions to itself) 2. Ma...
by Joeyvrowl
2023/04/20 14:27
Forum: Bug Report
Topic: High CPU/GPU usage in Arbor Editor
Replies: 3
Views: 2151

Re: High CPU/GPU usage in Arbor Editor

Thank you for the reply. I don't see the suggested options reducing the load in any way. I guess the window is running at a virtually uncapped framerate because the IMGUI system (profiler shows the editor runs at around 400 with Arbor Editor open). So any reduction in load just results in more frame...
by Joeyvrowl
2023/04/20 09:21
Forum: Bug Report
Topic: High CPU/GPU usage in Arbor Editor
Replies: 3
Views: 2151

High CPU/GPU usage in Arbor Editor

Hi. We are trying out the trial version of Arbor 3. While we really like it so far, there is one major issue that is a deal-breaker right now. Since we are using the trial, we can't check the source to fix it ourselves. When we have the Arbor Editor open for an FSM, and there is at least one state w...