Search found 5 matches
- 2023/12/14 19:08
- Forum: Bug Report
- Topic: AgentMoveToPosition problem
- Replies: 4
- Views: 7508
Re: AgentMoveToPosition problem
OK, it seems that if the destination target is outside the navmesh SetDestination moves the agent to the closest point it can reach, stops then and returns true. So in this case your CantMove will be never called and the agent is stalled.
- 2023/12/14 11:37
- Forum: Bug Report
- Topic: AgentMoveToPosition problem
- Replies: 4
- Views: 7508
Re: AgentMoveToPosition problem
I've seen that in your code, but this happens when the target position is outside the navmesh, so SetDestination should actually return false. I'll investigate this further.caitsithware wrote: ↑2023/12/14 10:41 The CantMove transition will only transition when NavMeshAgent.SetDestination() returns false.
Thanks for fast reply.
- 2023/12/14 09:56
- Forum: Bug Report
- Topic: AgentMoveToPosition problem
- Replies: 4
- Views: 7508
AgentMoveToPosition problem
Hi, I found some problems with the AgentMoveToPosition behavior. If the agent moves fast from greater distance the Stopping Distance is not respected. The agent is moved then exactly to the given position. E.g. When I start from a distance like 8 m with a speed of 8 he ignores the distance, but when...
- 2023/12/07 16:05
- Forum: Question
- Topic: Root motion
- Replies: 3
- Views: 7471
Re: Root motion
I tried your tip, but that is not working well. Are there any plans to add support for root motion in the agent controller? I think that a lot of people would be interested in that feature.
Regards Frank
Regards Frank
- 2023/12/05 08:57
- Forum: Question
- Topic: Root motion
- Replies: 3
- Views: 7471
Root motion
Hi,
how can I use root motion with the AgentController?
how can I use root motion with the AgentController?