Search found 13 matches
- 2018/07/31 03:28
- Forum: Question
- Topic: About Ver3?
- Replies: 1
- Views: 4123
About Ver3?
sorry,i don't know where to put this topic,if wrong ,please move it to right place. I haven't used arbor in a long time, I found it upgraded to ver3 but i don't know how big different between ver2 and ver3 so why should i pay for this upgrade? and can you tell me the reason why i should use the new ...
- 2018/03/08 09:18
- Forum: Question
- Topic: I can not move node after update
- Replies: 2
- Views: 5292
Re: I can not move node after update
oh i got it!
Opening Arbor Editor should be after update to new arbor.
Opening Arbor Editor should be after update to new arbor.
- 2018/03/08 09:08
- Forum: Question
- Topic: I can not move node after update
- Replies: 2
- Views: 5292
I can not move node after update
As the title.
i delete old arbor,then i reimport new arbor
now i can not move node that i've be written
i delete old arbor,then i reimport new arbor
now i can not move node that i've be written
- 2016/11/09 05:21
- Forum: Request
- Topic: I hope the public value allow send to another node
- Replies: 9
- Views: 14061
Re: I hope the public value allow send to another node
In addtion,ParameterContainer also does not support string;
maybe you can add Component type and Object type;
i think it's important, too;
maybe you can add Component type and Object type;
i think it's important, too;
- 2016/11/09 04:48
- Forum: Request
- Topic: I hope the public value allow send to another node
- Replies: 9
- Views: 14061
Re: I hope the public value allow send to another node
but there is no OutputSlotString&InputSlotString; hope you can add both it,it's important; It's definitely an important Slot, so I will add it. Please wait a moment as I will prepare a patch. and,maybe it's my fault but i still wanna know how to customize an OutputSlot su mi ma se nn ;) [Serial...
- 2016/11/09 04:00
- Forum: Request
- Topic: I hope the public value allow send to another node
- Replies: 9
- Views: 14061
Re: I hope the public value allow send to another node
Please use the inherited class because Generic class can not be serialized by the Unity of the specification. public class NewStateBehaviourScript : StateBehaviour { public OutputSlotGameObject output; } but there is no OutputSlotString&InputSlotString; hope you can add both it,it's important;
- 2016/11/09 03:53
- Forum: Question
- Topic: I wanna know Next State's Name
- Replies: 3
- Views: 6359
Re: I wanna know Next State's Name
Another Question:
How to transmit a Message to another state?
How to transmit a Message to another state?
- 2016/11/09 03:45
- Forum: Question
- Topic: I wanna know Next State's Name
- Replies: 3
- Views: 6359
Re: I wanna know Next State's Name
ok,i know it
just change link name in StateLink Button
But I have a little advice.
when i link the StateLink to another State, Arbor can auto change StateLink's name
if someone need change StateLink Button's name,you can add field called "Display Name"
how do you think?
just change link name in StateLink Button
But I have a little advice.
when i link the StateLink to another State, Arbor can auto change StateLink's name
if someone need change StateLink Button's name,you can add field called "Display Name"
how do you think?
- 2016/11/09 03:40
- Forum: Question
- Topic: I wanna know Next State's Name
- Replies: 3
- Views: 6359
I wanna know Next State's Name
i wanna implement a function that follow special string to transition next state, Just like public List<StateLink> nextLinks; public string nextStateName; void Update(){ foreach(StateLink link in nextLinks){ if(nextStateName.Equals(link.name)){ Transition(link); } } } but StateLink.name equals "...
- 2016/10/14 03:31
- Forum: Request
- Topic: I hope the public value allow send to another node
- Replies: 9
- Views: 14061
Re: I hope the public value allow send to another node
i wrote a script like this:
public class NewStateBehaviourScript : StateBehaviour {
public OutputSlot<GameObject> output;
}
but no graph
public class NewStateBehaviourScript : StateBehaviour {
public OutputSlot<GameObject> output;
}
but no graph