Search found 13 matches

by lanslot
2018/07/31 03:28
Forum: Question
Topic: About Ver3?
Replies: 1
Views: 4123

About Ver3?

sorry,i don't know where to put this topic,if wrong ,please move it to right place. I haven't used arbor in a long time, I found it upgraded to ver3 but i don't know how big different between ver2 and ver3 so why should i pay for this upgrade? and can you tell me the reason why i should use the new ...
by lanslot
2018/03/08 09:18
Forum: Question
Topic: I can not move node after update
Replies: 2
Views: 5292

Re: I can not move node after update

oh i got it!
Opening Arbor Editor should be after update to new arbor.
by lanslot
2018/03/08 09:08
Forum: Question
Topic: I can not move node after update
Replies: 2
Views: 5292

I can not move node after update

As the title.
i delete old arbor,then i reimport new arbor
now i can not move node that i've be written
by lanslot
2016/11/09 05:21
Forum: Request
Topic: I hope the public value allow send to another node
Replies: 9
Views: 14061

Re: I hope the public value allow send to another node

In addtion,ParameterContainer also does not support string;
maybe you can add Component type and Object type;
i think it's important, too;
:D
by lanslot
2016/11/09 04:48
Forum: Request
Topic: I hope the public value allow send to another node
Replies: 9
Views: 14061

Re: I hope the public value allow send to another node

but there is no OutputSlotString&InputSlotString; hope you can add both it,it's important; It's definitely an important Slot, so I will add it. Please wait a moment as I will prepare a patch. and,maybe it's my fault but i still wanna know how to customize an OutputSlot su mi ma se nn ;) [Serial...
by lanslot
2016/11/09 04:00
Forum: Request
Topic: I hope the public value allow send to another node
Replies: 9
Views: 14061

Re: I hope the public value allow send to another node

Please use the inherited class because Generic class can not be serialized by the Unity of the specification. public class NewStateBehaviourScript : StateBehaviour { public OutputSlotGameObject output; } but there is no OutputSlotString&InputSlotString; hope you can add both it,it's important;
by lanslot
2016/11/09 03:53
Forum: Question
Topic: I wanna know Next State's Name
Replies: 3
Views: 6359

Re: I wanna know Next State's Name

Another Question:
How to transmit a Message to another state?
by lanslot
2016/11/09 03:45
Forum: Question
Topic: I wanna know Next State's Name
Replies: 3
Views: 6359

Re: I wanna know Next State's Name

ok,i know it
just change link name in StateLink Button
But I have a little advice.
when i link the StateLink to another State, Arbor can auto change StateLink's name
if someone need change StateLink Button's name,you can add field called "Display Name"
how do you think? :D
by lanslot
2016/11/09 03:40
Forum: Question
Topic: I wanna know Next State's Name
Replies: 3
Views: 6359

I wanna know Next State's Name

i wanna implement a function that follow special string to transition next state, Just like public List<StateLink> nextLinks; public string nextStateName; void Update(){ foreach(StateLink link in nextLinks){ if(nextStateName.Equals(link.name)){ Transition(link); } } } but StateLink.name equals "...
by lanslot
2016/10/14 03:31
Forum: Request
Topic: I hope the public value allow send to another node
Replies: 9
Views: 14061

Re: I hope the public value allow send to another node

i wrote a script like this:
public class NewStateBehaviourScript : StateBehaviour {
public OutputSlot<GameObject> output;
}

but no graph
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