おっしゃるとおり、enabledはBehaviourの実行制御のためすでに使用していますので、代替となるbehaviourEnabledを使用していただければと思います。
この辺に関して詳細がドキュメントになかったので追記しておきます。
Search found 481 matches
- 2017/01/05 18:52
- Forum: Question
- Topic: StateBehaviourにおけるenabled扱い及び、Monobehaviourとの差異について
- Replies: 2
- Views: 3388
- 2017/01/05 15:21
- Forum: Bug Report
- Topic: Makes Unity crash 100%
- Replies: 2
- Views: 3946
Re: Makes Unity crash 100%
I have confirmed that there is case of crash in the context of Undo processing. Now, it has become a pending review in the asset store by up to a modification. Since I have the time being provided a patch, please overwrite import here. http://caitsithware.com/assets/arbor/patch/Arbor2.0.5p1.unitypac...
- 2016/11/26 04:18
- Forum: Request
- Topic: arborエディタの拡大縮小
- Replies: 2
- Views: 4185
Re: arborエディタの拡大縮小
ご要望ありがとうございます。har wrote:こんにちは
要望は、Arborエディタ上での拡大縮小です。ステートが多いときに全体が見やすくなると思います。
ドキュメントを読み落としていたらすみません。
拡大縮小は実装したいと思っておりますが、Unity自体のエディタ拡張の機能として標準的には用意されていなく問題も多いため実装を見送っております。
方法を模索して可能であれば実装することになりますので、その点はご理解いただければと思います。
- 2016/11/10 07:47
- Forum: Request
- Topic: I hope the public value allow send to another node
- Replies: 9
- Views: 10690
Re: I hope the public value allow send to another node
As for customizing Slot, please wait a moment as I will summarize it in the manual. "Customize Data Slot" was prepared in the manual. http://arbor.caitsithware.com/en/manual/customize/dataslot/ Also, we prepared a patch that displays slots properly without creating PropertyDrawer, so I th...
- 2016/11/09 05:55
- Forum: Request
- Topic: I hope the public value allow send to another node
- Replies: 9
- Views: 10690
Re: I hope the public value allow send to another node
Please wait a moment as I will prepare a patch. I prepared a patch so please DL and import it. http://caitsithware.com/assets/arbor/patch/Arbor2.0.5p2.unitypackage Update contents Added OutputSlotString and InputSlotString Added FlexibleString Added string to ParameterContainer Implement processing...
- 2016/11/09 04:24
- Forum: Request
- Topic: I hope the public value allow send to another node
- Replies: 9
- Views: 10690
Re: I hope the public value allow send to another node
It's definitely an important Slot, so I will add it.lanslot wrote: but there is no OutputSlotString&InputSlotString;
hope you can add both it,it's important;
Please wait a moment as I will prepare a patch.
- 2016/11/09 04:15
- Forum: Question
- Topic: I wanna know Next State's Name
- Replies: 3
- Views: 4843
Re: I wanna know Next State's Name
i wanna implement a function that follow special string to transition next state, Is it that you want to get the state name of the connected StateLink? The code for getting State name from StateLink is as follows. public StateLink nextState; void Update() { State state = stateMachine.GetStateFromID...
- 2016/11/07 11:12
- Forum: Bug Report
- Topic: Makes Unity crash 100%
- Replies: 2
- Views: 3946
Re: Makes Unity crash 100%
Did you crash even if you import only Arbor2 to the newly created project?
- 2016/10/18 02:08
- Forum: Request
- Topic: I hope the public value allow send to another node
- Replies: 9
- Views: 10690
Re: I hope the public value allow send to another node
Please use the inherited class because Generic class can not be serialized by the Unity of the specification.
Code: Select all
public class NewStateBehaviourScript : StateBehaviour {
public OutputSlotGameObject output;
}
- 2016/09/30 12:39
- Forum: Question
- Topic: how to connect calculator to statebehavior?
- Replies: 3
- Views: 4892