Templates - Call any function - Conditions in arrows

This is a forum for requesting Arbor developers.
The items required for the request are as follows.
  • What are you trying to do with Arbor?
  • Specifically, where are you inconvenient and in trouble?
  • What should I do to improve?
Attention point:
  • We can not answer requests that do not know the detailed situation.
  • We can not answer your request for specific problems in the specification of your project.
  • We can not answer your request on Unity's specification issues.
  • We do not guarantee the implementation of your request.

ここは、Arbor開発者への要望を行うためのフォーラムです。
要望に必要な項目は以下の通りです。
  • Arborを使って何をしようとしているか。
  • 具体的にどこが不便で困っているか。
  • 改善するにはどうすればよいか。
注意点:
  • 詳しい状況がわからない要望については答えられません。
  • ユーザー様のプロジェクトの仕様上の固有の問題に対する要望については答えられません。
  • Unityの仕様上の問題に対する要望には答えられません。
  • 要望の実装を必ずお約束するものではございません。

Forum rules
The items required for the request are as follows.
  • What are you trying to do with Arbor?
  • Specifically, where are you inconvenient and in trouble?
  • What should I do to improve?
Attention point:
  • We can not answer requests that do not know the detailed situation.
  • We can not answer your request for specific problems in the specification of your project.
  • We can not answer your request on Unity's specification issues.
  • We do not guarantee the implementation of your request.

要望に必要な項目は以下の通りです。
  • Arborを使って何をしようとしているか。
  • 具体的にどこが不便で困っているか。
  • 改善するにはどうすればよいか。
注意点:
  • 詳しい状況がわからない要望については答えられません。
  • ユーザー様のプロジェクトの仕様上の固有の問題に対する要望については答えられません。
  • Unityの仕様上の問題に対する要望には答えられません。
  • 要望の実装を必ずお約束するものではございません。
dazhvol
Posts: 2
Joined: 2018/05/08 13:37

Templates - Call any function - Conditions in arrows

Post by dazhvol »

Hi,

Thanks for this awesome tool.
I bought it but i find it lacks 3 features i would like to see appear ! :

Template gallery
I would like to save a state in a template gallery. So i could drag and drop at other place. Like copy and paste but with a right panel with a set of user predefined "states". (i see that to handle dialogue system : i would have a "talk" state, a "begin dialogue" state, a "end" state,..

Image

Conditions
- i like another flow visual scripter : Node canvas. But I prefer the ability of arbor3 to show all scripts at once ! Node canvas have an interristing feature : to add conditions in the "arrows". i find it visually clear and it's easier to understand what arrows does.
Image
Call any function of a class instance of a gameObject :
- In nodeCanvas also, there is a component that can call any function with any parameters of a gameObject, it's very handy and doesn't require writing a specific arbor state..

Image
User avatar
caitsithware
管理人
Posts: 493
Joined: 2015/08/17 12:41

Re: Templates - Call any function - Conditions in arrows

Post by caitsithware »

Thank you for your request!

Every proposal seems to be very good.
I will consider whether it can be implemented.
dazhvol
Posts: 2
Joined: 2018/05/08 13:37

Re: Templates - Call any function - Conditions in arrows

Post by dazhvol »

Great :)
Now i must be patient enough ;)
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