Arbor: 3.4.1 (前バージョン 3.3.2)
OS: Windows
いつもお世話になっております。
StateBehaviourに、
[SerializeField]
List<ArborFSM> m_test = new List<ArborFSM>();
のように定義し、Inspectorで配列数を増やした段階で、次のような例外が発生するようになってしまいました。
また、すでにArborFSMのオブジェクトがセットされているところでは、別の箇所(StateBehaviourEditorGUI.cs:112)で例外が発生します。
すでにこのような実装を行い設定をしている箇所が多々あるため、
変数の定義の仕方を変えずに対処をお願いします。
よろしくお願いします。
Code: Select all
NullReferenceException: Object reference not set to an instance of an object
(wrapper dynamic-method) System.Object.(object)
Arbor.DynamicReflection.DynamicField+DelegatedField.GetValue (System.Object instance) (at
Assets/Plugins/Arbor/Internal/Scripts/DynamicReflection/DynamicField.cs:260)
Arbor.Serialization.SerializeFieldInfo.GetValue (System.Object instance) (at
Assets/Plugins/Arbor/Internal/Scripts/Serialization/SerializeFieldInfo.cs:106)
ArborEditor.StateBehaviourEditorGUI.UpdateStateLinkProperty (UnityEditor.SerializedProperty property, System.Reflection.FieldInfo fieldInfo,
System.Type fieldType, System.Object value) (at Assets/Plugins/Arbor/Internal/Editor/NodeEditors/StateBehaviourEditorGUI.cs:109)
ArborEditor.StateBehaviourEditorGUI.UpdateStateLinkProperty (UnityEditor.SerializedProperty property, System.Reflection.FieldInfo fieldInfo,
System.Type fieldType, System.Object value) (at Assets/Plugins/Arbor/Internal/Editor/NodeEditors/StateBehaviourEditorGUI.cs:90)
ArborEditor.StateBehaviourEditorGUI.UpdateStateLinkInternal () (at
Assets/Plugins/Arbor/Internal/Editor/NodeEditors/StateBehaviourEditorGUI.cs:159)
ArborEditor.StateBehaviourEditorGUI.UpdateStateLink () (at Assets/Plugins/Arbor/Internal/Editor/NodeEditors/StateBehaviourEditorGUI.cs:175)
ArborEditor.StateEditor.UpdateBehaviour () (at Assets/Plugins/Arbor/Internal/Editor/NodeEditors/StateEditor.cs:107)
ArborEditor.StateMachineGraphEditor.DrawStateLinkBranchies () (at
Assets/Plugins/Arbor/Internal/Editor/GraphEditors/StateMachineGraphEditor.cs:537)
ArborEditor.StateMachineGraphEditor.OnDrawBranchies () (at Assets/Plugins/Arbor/Internal/Editor/GraphEditors/StateMachineGraphEditor.cs:561)
ArborEditor.NodeGraphEditor.BeginDrawBranch () (at Assets/Plugins/Arbor/Internal/Editor/GraphEditors/NodeGraphEditor.cs:939)
ArborEditor.NodeGraphEditor.BeginGraphGUI (System.Boolean useOverlayLayer) (at
Assets/Plugins/Arbor/Internal/Editor/GraphEditors/NodeGraphEditor.cs:505)
ArborEditor.ArborEditorWindow.GraphGUI () (at Assets/Plugins/Arbor/Internal/Editor/Windows/ArborEditorWindow.cs:2114)
ArborEditor.ArborEditorWindow.GraphViewGUI () (at Assets/Plugins/Arbor/Internal/Editor/Windows/ArborEditorWindow.cs:2073)
ArborEditor.ArborEditorWindow.<SetupGUI>m__C () (at Assets/Plugins/Arbor/Internal/Editor/Windows/ArborEditorWindow.cs:2609)
UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, System.Boolean isComputingLayout) (at
C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:238)
UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e) (at
C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:376)
UnityEngine.Experimental.UIElements.IMGUIContainer.HandleEvent (UnityEngine.Experimental.UIElements.EventBase evt) (at
C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:355)
UnityEngine.Experimental.UIElements.EventDispatcher.PropagateEvent (UnityEngine.Experimental.UIElements.EventBase evt) (at
C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:500)
UnityEngine.Experimental.UIElements.EventDispatcher.DispatchEvent (UnityEngine.Experimental.UIElements.EventBase evt,
UnityEngine.Experimental.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:345)
UnityEngine.Experimental.UIElements.UIElementsUtility.DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel panel) (at
C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:243)
UnityEngine.Experimental.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at
C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:74)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at
C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:171)