Templates - Call any function - Conditions in arrows
Posted: 2018/05/08 13:54
Hi,
Thanks for this awesome tool.
I bought it but i find it lacks 3 features i would like to see appear ! :
Template gallery
I would like to save a state in a template gallery. So i could drag and drop at other place. Like copy and paste but with a right panel with a set of user predefined "states". (i see that to handle dialogue system : i would have a "talk" state, a "begin dialogue" state, a "end" state,..
Conditions
- i like another flow visual scripter : Node canvas. But I prefer the ability of arbor3 to show all scripts at once ! Node canvas have an interristing feature : to add conditions in the "arrows". i find it visually clear and it's easier to understand what arrows does.
Call any function of a class instance of a gameObject :
- In nodeCanvas also, there is a component that can call any function with any parameters of a gameObject, it's very handy and doesn't require writing a specific arbor state..
Thanks for this awesome tool.
I bought it but i find it lacks 3 features i would like to see appear ! :
Template gallery
I would like to save a state in a template gallery. So i could drag and drop at other place. Like copy and paste but with a right panel with a set of user predefined "states". (i see that to handle dialogue system : i would have a "talk" state, a "begin dialogue" state, a "end" state,..
Conditions
- i like another flow visual scripter : Node canvas. But I prefer the ability of arbor3 to show all scripts at once ! Node canvas have an interristing feature : to add conditions in the "arrows". i find it visually clear and it's easier to understand what arrows does.
Call any function of a class instance of a gameObject :
- In nodeCanvas also, there is a component that can call any function with any parameters of a gameObject, it's very handy and doesn't require writing a specific arbor state..