DOTS

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Here is the forum to do the questions about how to use to Arbor developer.
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Forum rules
注意点:
  • ユーザー様のプロジェクトの仕様上の問題や設計に対する質問には答えられません。
  • Unityの仕様上の問題に対する質問には答えられません。

Attention point:
  • We can not answer your questions about your project specific issues.
  • We can not answer your questions on Unity's specification issues.
david

DOTS

Post by david » 2020/05/21 13:53

Hi, I like a more and more using your trial asset.

My question: do you plant to use DOTS?

And also: i wonder how it can slowdown the game, since it's not generate c# code.

Thanks.

User avatar
caitsithware
管理人
Posts: 358
Joined: 2015/08/17 12:41

Re: DOTS

Post by caitsithware » 2020/05/21 14:11

Hi david,
david wrote:
2020/05/21 13:53
My question: do you plant to use DOTS?
DOTS has a different design from MonoBehaviour, so there is no plan to support it.
david wrote:
2020/05/21 13:53
And also: i wonder how it can slowdown the game, since it's not generate c# code.
Yes. Performance will be slower than fully optimized code.
Since it is an asset that mainly designs FSM and BT with graphs, there is no plan to support C# code generation.

Kind regards,
caitsithware

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