Here is the forum to do the questions about how to use to Arbor developer. Attention point:
We can not answer your questions about your project specific issues.
We can not answer your questions on Unity's specification issues.
Please check Arbor Documentation and ask a question if you still don't know how to use it. If the desired function is not described in the document, it is highly possible that the function does not exist from the beginning, so go to the request forum.
Forum rules
Here is the forum to do the questions about how to use to Arbor developer. Attention point:
We can not answer your questions about your project specific issues.
We can not answer your questions on Unity's specification issues.
Please check Arbor Documentation and ask a question if you still don't know how to use it. If the desired function is not described in the document, it is highly possible that the function does not exist from the beginning, so go to the request forum.
public List<StateLink> nextLinks;
public string nextStateName;
void Update(){
foreach(StateLink link in nextLinks){
if(nextStateName.Equals(link.name)){
Transition(link);
}
}
}
but StateLink.name equals ""
what should i do for this function
ok,i know it
just change link name in StateLink Button
But I have a little advice.
when i link the StateLink to another State, Arbor can auto change StateLink's name
if someone need change StateLink Button's name,you can add field called "Display Name"
how do you think?